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Old 07-19-2008, 12:29 AM   #1 (permalink)
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Gender: Male
Joined: Jun 2008
Location: Egypt - Alex
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Mobile Phone TCP/IP Sockets in Java, Second Edition: Practical Guide for Programmers

This book, with only 116 pages, is very well laid out. It explains in detail that is somewhat rare in technical books such that any average java programmer should be able to follow it very well. Also, it keeps focus on its discussion so that it explains the main meat of the Sockets API in the 116 pages that make up the book.
After reading this book, the average Java Programmer should be able to apply this knowledge to any Socket-needing application. One thing the book cautions the programmer about is how to avoid deadlock and gives the solution of using Threads, one for reading and one for writing, on both sides of the connection, to prevent deadlock in the case where the write methods block on both sides of the socket connection at the same time.
I would recommend this book for anyone attempting to make a socket-based chatroom or socket-based multi-user internet game using Java, whether in the form of Applets or Applications, no matter the version of JDK, because this book stays in the core API that has been around for a while.

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